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ABOUT ME

I am an enthusiastic game programmer with professional experience in the video game industry. My expertise lies in programming gameplay and AI, though I also work on VR, AR, systems, and UI. I recently completed an MSc in Computer Games Programming, passing with Merit. Previously, I earned a BA in Game Design in France. At Holy Cow Studio, I designed levels for mobile puzzle games. At The Ink Mines, I designed enemy AI and combat for a 2D PC game. Outside of programming, I enjoy music, sports, and e-sports. As an experienced developer with a passion for immersive gameplay, I'm excited to bring my skills to new projects.

WORK EXPERIENCE

HOLY COW STUDIO

(Mumbai, India)

Junior Level Designer

April 2021 - May 2021

  • Designed and developed match-3 levels for the 'Home Design Dreams' game and word puzzle levels for the 'Design My Home: Makeover' game, both of which are available on the App Store and Google Play Store.

  • Actively participated in multiple playtest sessions for the above-mentioned titles to help with balancing and give feedback to my fellow programmers for debugging before every release of new content.

THE INK MINES STUDIOS

(Pune, India)

Game Designer Intern

December 2021 - March 2021

  • Designed the enemy AI behavior and combat mechanics for a fast-paced 2D beat 'em up game 'Hell Of a Family' which is soon to be released in the PC platform.

  • Designed and assisted with creating moodboards for the environment's fore, mid and background.

  • Actively participated in the brainstorming sessions with other team members in pre-production phase.

  • Constantly communicated with my fellow programmers, artists and other designers to adapt myself, so I made sure I was on the same page with others.

EDUCATION

Goldsmiths, University of London

MSc Computer Games Programming

September 2021 - September 2022

Grade: 66% Pass with Merit
Modules: Advanced Game Programming, Programming for Game Engines, AI for games, Mathematics for computer graphics, Game Design analytics, VR&MR development, Business for games and interactive entertainment.

Rubika Supinfogame, Valenciennes

BA Game Design

September 2017 - September 2020

Grade: 180/180 ECTS
Modules: Game Design Fundamentals, Level Design, Introduction to Game Programming, Narrative design, Monetization for games, Business for games.

CORE SKILLS

  • Game Programming Patterns

  • Game Design Patterns

  • 3D Mathematics

  • AI frameworks for games

  • AR & MR Development

  • VR Development

  • Documentation (GDD & TDD)

SOFTWARE

  • Unreal Engine 5

  • Unity 3D

  • C++ Programming

  • C# Programming

  • GitHub & Gitlab

  • Jira

  • FL Studio

LANGUAGES

English - Fluent​
Tamil - Native
Hindi - Basic
French - Basic

HOBBIES

  • E-Sports Enthusiast

  • Music Production

  • Football

  • Gym

Download CV

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